Katame Ninja
A downloadable game for Windows
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Katame Ninja is a fast paced arcade game that controls using ONLY one button.
Our main character is a ONE eyed ninja facing waves of yokais in order to clean the ancient japanese scroll.
You can use any button in your keyboard or mouse.
Actions:
- Press (On wall) -> Jump to the other wall
- Press (On Air) -> Shoot
- Hold (On wall) -> Stop and charge jump heigh
- F -> Fullscreen / Windowed
The game consists of 2 Rounds with one mini boss and a final boss.
Enjoy! Thanks for playing!
Credits:
@GIFTEador - Coding, art and animation.
@metalzebra_ - Backgrounds, interface and graphics. ( & final boss )
@Rabbid493- Music
Game made during the GMTK 2019 game jam
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Author | Jaime Gifte |
Genre | Action |
Tags | 2D, Arcade, Fast-Paced, GameMaker, Game Maker's Toolkit Jam, Ninja, one-button, Pixel Art, yokai |
Accessibility | One button |
Download
Download NowName your own price
Click download now to get access to the following files:
KatameNinja.zip 8.9 MB
Comments
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This game is tough as nails, (I'm just bad at video games) but I still enjoyed it a lot! Really liked the pixel art, and player/enemy animations/effects. Love how the music hypes up when you get to the 1st boss as well. I made a video with my experiences/thoughts. Keep up the great work!
Thank you for playing!
The game did turn out harder than we wanted, nothing a good round of polish cannot fix! For throwing kunais we wanted to add like a 5px window of help, so its not as clutch to hit. (And for getting to Stage 2 I'd say you are pretty good! Stage 2 gets absurdly hard if a lot of enemies group together sorry X - X )
No worries! The game came out great and it was a ton of fun!
Really good! I'd say the only issue I ran into was sometimes the daggers couldn't hit the enemies that move down the screen in a straight line because of their position, but overall fantastic!
Thank you for playing!
Yeah, if we work further on this game we would like to polish difficulty, for the daggers some kind of 5px offset in which we correct the trayectory to be less forgiving sounds good to me